I went out to try and get some photo scans the other day using a variety of apps and found all the results a bit poor and glitchy. The new iPhone 12 has LIDAR on it which a lot of the good results I’m seeing online seem to be relying on. AR Kit is ok for macro scale stuff but for capturing scenery, it’s just bumpy and ineffective.
Reading
There has to be a word for that feeling of seeing the work you’re really into done better than you ever could. It’s a sort of deflation met with excitement. I’m about halfway through Image Objects by Jacob Gaboury and very much in that head space. Gaboury tells us a sweeping history of computer graphics based around the work done at the university of Utah that drove the field forward. In doing so he untangles the particularly logic of computer graphics as computational objects first and images second and the paradoxes of visual representation. The first chapter for instance goes through the work done on the Hidden Surface Problem. To a computer:
…graphical objects exist in their totality – as a collection of coordinates, points, image files and object databases – prior to their manifestation as a visible image. Graphical objects are in this sense non-phenomenological, known in their entirety prior to out perception of them.
Page 32
The Hidden Surface Problem lies in programming a computer to hide things which would not normally be perceptible to a human because they are behind other things. You have to programme perspective and perception into a machine that was never designed to be visual. Gaboury then examines perspective – not as a linear path through art history but something that has emerged in different contexts at different times.
So far he seems to be heading in the same direction as, for instance Deborah Levitt, that computer graphics are distinct from photography and cinema rather than a technological continuation of them. That the underlying logics and experience of working with computer graphics are more akin to painting or sculpture and the potential of them lies in moving beyond logics of cinema and into new aesthetic sensibilities. (I’m paraphrasing Levitt’s words, don’t @ me).
Anyway, it’s a remarkable book and I’m bummed and excited by it. Gaboury is doing a much more rigorous and rich job of what I attempted with Computers Making Pictures (he actually even uses a similar phrase). This is probably be cause he’s been working on it for a decade with a a bunch of different research projects while I scribbled some notes for a week and a half. That’s a useful delineation of my work ethic against that of actual scholars.
Doing
Natalie and I are heading all the way over to Peckham Digital Festival on the 12th September to roll out our AI schitck. This looks like a really fun and interesting event for folks from the local area to get into and share work in creative technology. I’m sure we’ll see lots of people we know. It’ll also be my first in-person event for two years. It’s free so you should go.
Short Stuff
- A sort of cheery story from the intersection of automation, open source and ‘democratisation’ in design: The Rise of Semi-automated Illustration. Several interviewees make a point about the homogenisation effect of automation but stress that the memetic nature of visual culture is hardly new, it just happens faster.
- Why is it So Hard to Be Rational? via Shannon. Mattern. A sort of review of rationalism including the ‘rationalism community’ and all the pitfalls, including the need for meta-cognition. I like that things Spock deemed ‘logically impossible’ happened 80% of the time, largely because he assumed everyone else was as logical as him.
- Deb Chachra on Care at Scale. Brilliantly demonstrating the political and infrastructural imbalance (‘Carbon dioxide in the atmosphere is allowed to go everywhere. People are not.’) and calling for an ultrastructure. I also never saw such a comprehendible version of Rawl’s Veil of Ignorance – I finally get it.
Ok, super brief I know, I’m about to head off for a few days. Love you.