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DS035: Get a sphere. Add some arrays in x, y and z so you have loads of spheres. Apply those arrays so they’re all objects, make sure to set the origin points to their geometry or it’ll get weird later. Make em all rigid bodies. Put a box around them and make that an animated rigid body that’s a child of your camera. Set your camera to rotate around x, y and z slowly. The box should follow it and stay locked on. Put some lights in but leave them still. Set the rigid body world speed to like 0.1 so that everything is in slow motion and doesn’t mess with your eyes. Hit bake and then animate.

The render this week is from a talk I gave for some folks last week as part of a research project called ‘Towards the Realm of Materiality.’ They’re looking at the way Philip K. Dick’s stories have been materialised so it gave me a great excuse to pick apart the Minority Report interface for an hour. It was a good event and nice to see some familiar faces as well.

I didn’t post last week because I was concentrating on writing and recording a new lecture for our Contextual and Theoretical Studies students at LCC. I’ve been struggling a bit with writing this one. The last one, which was about CGI, sort of fell together like pulled pork in reverse — the ideas, narratives and key references all appearing before my very eyes as if sent by the raster gods. This second one is about AI and imaginaries and is a bit more nebulous, it’s more like corralling balloons; I keep moving sections around and doing last minute edits.

Still from the title of the first lecture, about Computer Graphics.

If you don’t know, I’m doing three of these things, each about an hour long and have committed to making them really good. More than recordings to a slide deck I wanted to make something genuinely revisit-able and reusable. This also gives me a chance to get creative with production (which I like) and learn some more about camera work, even if it multiplies the production time about tenfold. Anyway, I’ve been crawling through the second one, reordering sections, coming to dead ends in lines of thought, reiterating bits to simplify and then re-complexify and what should have realistically taken about a week over the Easter break is still only half finished. I’ve gone a bit more ambitious this time as well, more cutaways and post-production things. I don’t know if it’s the subject or the format that’s giving me trouble really. AI and imaginaries is a bit more nebulous than CGI, it’s harder to pin down an angle for young designers to get into it from I suppose.

I also indirectly got an earful from a colleague about how shit lectures are for teaching after he saw it and some of the others being produced so that kind of put a downer on my efforts for a week or two there too. I dunno, the data for the first one is really good, most people watched the whole thing, even multiple times and I got some great direct feedback from folks. I’m not convinced that people don’t enjoy lectures – I mean I do and I can’t concentrate on anything for more than 8 minutes. Would I even call these lectures? They’re more inspired by my love of YouTube stuff really – some gags, lots of interesting examples, being energetic. I dunno. There’s a deadline of next week so I can’t put it off but I hope I end up happy with it.

Ok Revell, stop being a moany bitch, people have real problems.

We’re all doing our best

Speaking of exploring the lecture format, though I can’t put mine out because they’re for students, George Voss has put out ‘Bigger Than Before‘ recently reviewed as ‘an absolute unit of a talk’ in which she delves into scale in infrastructure and rabid blog-hounder Crystal Bennes has released the third part of ‘The Empire of Man Over Nature‘ which I’m going to watch after this.

Short stuff

That’s it. Once, I’ve cleared the deck on this lecture it’s back to PhD work. To be honest the lectures are all the same content as my PhD work so it’s not like it’s irrelevant, I have to read the same stuff and think about it. Shut up Revell. Ok, you know I love you, I don’t need to tell you. Be excellent; people find kindness and honesty disarming. Later.